Code & Demo
Visual prototypes and interaction experiments for Digital Deckbox—showing how cards, hands, and campaigns come to life on screen.
Prototype Gallery
Early UI explorations and gameplay flows used to validate how Digital Deckbox should feel at the table.
Join Campaign
Prototype of the join flow where players enter a code or link to connect to a GM-run campaign.
Multiplayer Hands
Layout experiment showing four player hands at once to test readability and space usage.
Flip-Card Animation
Jetpack Compose prototype for an X-axis flip effect when a card is revealed or inspected.
Spell Deck Browser
Shopping-style view of a spell deck to explore how users browse and select cards.
Player Card View
Prototype of the player card viewer, including actions to return cards to the GM.
Tabletop & Hand Layout
Prototype showing the shared tabletop zone and the curved player hand at the bottom of the screen.
Focused Card View
Prototype of a single card being brought forward while keeping the player hand visible for quick navigation.
